Artist | Game Producer | Graphic Designer
Hi, I'm Chanel Lim! I'm currently a 4th year majoring in Computing and the Arts at University of California, San Diego.I'm a creative that is experienced with 2D concept and illustration art, 3D modeling, and graphic designs. I specialize in game development, mainly in production and art! In my free time I like to do game jams and draw as a convention artist.Currently working as the Director of Game Development at UCSD's Video Game Development Club.
Games
Athenaeum is an ongoing game development project I am leading with a team of around 70 people.I act as the game director, game producer, lead designer, lead artist, and lead writer for the project. Some of the areas I have experience in are project management, gameplay design, 2D illustration, concept art, 3D modeling, narrative writing, quality assurance, and UI design.Skills used: Procreate, Zbrush, Unity, Jira, Google Workplace, GithubAll my work for this project can be found here:
Monster Whisperer was a 10 month long game development project that I worked on as an artist and writer.The team for this project was around 20/30 people throughout the duration and the art team had about 5 main artists including me. I made a lot of different concepts, 3D models, characters, and animations for this project.Skills used: Maya, Adobe Photoshop, Procreate, Aesprite, Google Workplace, Unity, GithubAll my work for this project can be found here:
Hallow of the Kings was a shooter game I made with a team of 5 others for a 4 week long game jam.As the sole artist, I made all the art in the game. It was definitely a time commitment but I really enjoyed the development because of the great collaboration between me and my team members.I drew and animated all of the assets such as UI, characters, projectiles, map textures, and props. I also served as the creative director in visioning the initial concepts and final look of the game.Skills used: Github, Procreate, Unity, C#, pixel art, rigging, tile mapping.
The Tales of Tiny was made as a sequel made in 5 weeks to its predecessor, Hallow of the Kings. It follows the story of the main character and his pet cat, Tiny, through a Christmas themed story as a standalone sequel.This was a much larger scaled game, with 5 different enviornments I had to make art for such as the lake room of the garden room. Almost all the assets were drawn by me: every prop and every texture.I was also in charge of concepting the puzzle designs and the tools that would be used for each one.Skills used: Github, Procreate, Unity, rigging, pixel art, tile mapping, level design
Graphics
Monster Whisperer is a 2.5D open world game that I worked on as an artist and a writer at SDSU for a little less than a year. The team had a little over 30 people working on it; the art team had around 5 artists that worked weekly. One of the most important things I realized working on it was the importance of setting priorities for different tasks and setting different goals for reaching MVP vs MMP.Communication played a huge part in promoting productivity and being able to reach set goals each week. There was a lot of talking between each team and the individual members, making sure they were able to finish their assigned work and seeing if other responsibilities were getting in the way. The weekly meetings were great for keeping member retention and forming a loyal community. I drew a lot from my experiences managing people and product to later run my own game development project when I transferred to UCSD.